(A tip of the hat to Josh Mings of SolidSmack for uncovering this item yesterday.)
Benjamin Nortier figured out how to make a solid modeler work in nearly any Web browser. Read about it on his blog here. In brief, the three components are as follows:
- An HTML5 WebGL-enabled browser running scene graph library (SceneJS) for rendering the models, and Javascript for the UI. Only geometry operations are sent to the RESTful API running on a server. His video shows Google's Chrome browser.
- The RESTful service running in an Erlang VM. It handles geometric modeling requests, tesselates e models for rendering, and generates meshes for STL export.
- OpenCASCADE open source solid modeler handles mathematical representations of the solid geometry.
A video on this blog page shows him creating a gear in his browser-based modeler, and then 3D printing it.
In the comments section, Tony Buser notes that CloudSCAD is similar.
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