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Apr 03, 2014

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Bob Mileti

I take exception to this comment: (It should be noted, all of these are still works-in-progress.)

This may be true with most products you named, but Solid Edge is far from a work-in-progress. I was once a huge skeptic of Synchronous Technology, but that has changed dramatically. Granted it did take them a few releases to get it to a reasonable level of functionality, but after they introduced ST4, Synchronous had become a very mature and a very productive way of working.... in fact I model exclusively with Synch today with only a rare occasion to use history tools. So I can't see ever going back to a History ONLY based Modeling environment. I've designed everything from Machines to Furniture using 100% direct modeling, and find it a tremendous time saver... plus it's a lot of fun.

I've been using 3D CAD for over 30 years and can't think of a more productive or fun way of modeling, then using Solid Edge and Synchronous Technology. And if you've tried it, and didn't like or understand it, then it's you that's at issue and NOT the technology. i was there once, but I'm glad I stuck with it.

In a few weeks Solid Edge with introduce ST7 and with each release the platform becomes more and more refined.

Jon Banquer

Solid Edge is definitely a work in progress. Its user interface is a mess and it shows its legacy code heritage in many ways. Solid Edge's Ribbon bar isn't any kind of radical innovation and it doesn't make a major difference in user efficiency. When you dig past the main user interface in Solid Edge old pop up dialogs are everywhere. SolidWorks got rid of this outdated approach years ago. There are many other problems with Solid Edge's user interface as well and it holds it back from being what it should be.

The real problem with all the mainstream solid modeling programs continues to be a heavy reliance on a flat 2D file tree. In addition, trying to drive a direct model with just dimensions or a spreadsheet type user interface isn't very efficient. What's needed is a new user interface approach to solid modeling and I believe the answer to this problem is a 3D file tree and/or nodes.

I don't think major progress in CAD, which greatly expands user productivity, will come from kernels or the cloud. I think it will come from much better user interface design than what exists now in mainstream solid modeling programs. I've been using CADCAM for well over 20 years starting with Cadkey. We still have a long, long way to go when it comes to user interface design.

Jon Banquer
CADCAM Technology Leaders group on LinkedIn

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